Mission objectives
Ex Sanguis Survival Missions: How to Outlast the Waves
In Survival missions, waves of enemies arrive while the Stillae hold out for a target number of Time Units (TU). The target shown in the mission is your finish line. Open the timeline and find the objective marker before you spend your first AP. The Voice of Uriel
First wave: choose a safe route out
Find a place where the squad can still move in more than one direction. Keep a vulnerable Stilla out of the firing lanes and place your control character where they can help if the next threat comes from another angle. If a strong attack leaves the squad in a dead end, use a shorter attack or save the AP for a reposition.
As the board changes, check the reactive terrain again. A Pustula can make a lane dangerous after the first move. Around a Repulsion Nexus or Grasping Vines, inspect the projected landing tiles and keep an alternate path before building your turn around one route.
Middle waves: buy time with the fewest actions
- Find the next damaging activation. Start with the enemy who can reach the most exposed Stilla before you can respond.
- Check the cost of stopping it. Use delay, displacement or a move behind cover if that removes the dangerous attack. Finish the enemy when those cheaper lines leave another ally exposed or let it block your retreat.
- Preserve the next answer. Keep enough AP for the movement or control skill that could save you when the next wave changes the board. Plan with its current skill card.
- Refresh the queue. After a delay, swap or new arrival, read the next hostile activation and the mission marker again. Your previous plan may have depended on an ally acting first.
A distant enemy can often wait. If you spend a turn chasing it, check which unit can reach the Stilla you left behind.
Last wave: compare the attack with the finish marker
Suppose a wounded Stilla has one safe tile and an enemy can attack before the target TU. You can spend several actions finishing that enemy, or delay it and move the wounded Stilla away from the second attacker. If the delayed enemy falls beyond the marker and the second attacker loses its angle, take the shorter line. If a different enemy still gets a dangerous activation before the marker, protect against that activation first.
Burst is worth committing when the extra actions are what let the squad reach the marker safely. Check who would still be exposed after the Burst. If the mission has time left, leave someone able to answer the next wave.
What to check when the plan breaks
- The enemy moves earlier than expected. Find which ally can still act before it. A short move or a sight-line break can salvage the exchange.
- The retreat lane closes. Use one control action to open a new lane. Skip attacks on targets that can no longer reach you before the finish marker.
- The last wave is still on the board. Compare every remaining hostile activation with the objective marker. Keep defending until the game resolves the mission.
Use the timeline guide to compare delay and swaps, or the Turn Planner to rehearse the order before you spend AP.